My review

LAUGHTER YOGA IN PEACE LAB

The digital story ‘Laughter Yoga in Peace Lab.’ Is a documentary examining the life of a Lawyer who founded the ‘Peace Lab’ to coach meditation and yoga to train people to ease stress and tensions in life. To talk about the experience, it was a shocking and funny moment while watching the video. Because it was weird to see people laughing loud, like few on the floor and few standing. Later I realised how stressful and painful their life is.

The person behind the video should have done lots of research regarding content, editing, camera and so on. The shots were very amateur, but I felt a raw feel to the video with made me feel realistic. The most interesting part is video’s target audience is so specific, i.e., people who are interested in stress relief or may be yoga. I couldn’t get much information about the social media campaign to reach the audience. Another thing I wish to talk about is ‘Logo’, to me the meaning of the logo is a single eyed yogi.

THIS IS NOT THE CASE

This is the only video I like technically, they had a perfect camera and editing plans. The black and white,  video’s noise filters and Charlie Chaplin style of approach were my favourite picks in the project. The video was about an overseas student from Asia trying to become a part of new Australian society. However, she alway meets some embarrassing things thanks to the culture difference. The plot was funny and made all of us engaged and laugh in class.

They have made a good step in their social media campaign, they have almost used all the available social media platforms to share their work and reach the maximum audience. Editing was perfect in the video, timely syncing of slow and fast motions made the video more attractive, the piece of music running throughout the video reminded me of old Charlie Chaplin movies.

 

Final stages of ‘MUSICORUM’

Music is the greatest language in the world, people can understand the feeling or mood of the music while listening even though they don’t know the meaning. (Patel 2008) “Is music a universal language or not?”, This is the question to be proved through our reaction video. We should be able to communicate our idea to everyone in the audience equally with our Musicorum project, which is one of our goals to create a real fusion of multicultural idioms, without sacrificing anything. To achieve this idea, we as part of the Musicorum experiment have put together a group of 10 to 15 volunteers who were made to listen to a music track and based on their listening experience, we got them talking to explore if some/most of their answers are similar or different.

During the pre-production stage, my duty was to build a website, design minimal posters and logo. And for production, my duty was to take care of cinematography and sound. We used Sony X200 Videocam, and Zoom HF Lapel mic for the shoot and no additional lights were used. Shooting was smooth and perfectly arranged. But, during the shoot, there was a lot of disturbances from the construction site of Metro Tunnel.  Another Group ‘Melbourne Busking’, had this same issue with the ambience sound as they were shooting on the streets. The mic recorded all the unwanted ambience sounds and made our sound mixing work harder. And another thing we should have changed during the shoot was the background of the frame because there was a poster behind the speaker which will mislead the viewer. And one more mistake we did was about the second angle for the shoot. If we had one more angle for the shoot, I think our edit would have been better. My part in social media campaign was to bring out something catching to attract more followers for the social media pages. So, I came up with the idea of an Instagram template board with ‘Muiscorum’ title. I passed the idea to my team member Emre, he went down the Melbourne streets and asked people to pose for the photo, which in turns made people search for the social media pages.

Post-production was the most challenging part for me because the selection of the exact expressions and answers from the vast collection of footages was not an easy task. I had interviews with fifteen people, and a huge number of questions and answers were to be watched and picked. We planned to make a video with fast and precise cuts. For a better understanding of the viewers, questions were displayed in the bottom of the video, and other popups like country flags and names were also added. The video was a bit over exposed, and skin tone of the participants was messed up. At the point when there are individuals in the shot, life is a great deal more unpredictable; because skin tone is a “memory colour.” So grading and colour correction were done to make it appealing. A cool blue tungsten tone was added to the video. Larry Jordan is a Video Editor who faced a similar issue with setting back the skin tone. He describes it on his blog and how to get rid of it and other problems which can be arisen while colour correction and grading over exposed videos. His suggestions are to add enough mid-tones and shadows to the video. Then to compare colour scheme and editing style of most famous reaction video and notice how colours improve viewers attraction. He also suggests using cool colour tint like, blue, green or violet, and as it allows for easy catching by the eyes. Details from his blog helped me to make the video better without the clutters, and with additional graphical text representation, it became much better in appearance.

Link to Website:

https://cmwpass2.wixsite.com/musicorum

Link to Youtube:

https://youtu.be/I2xI2rw48tA

Link to Facebook:

https://www.facebook.com/musicorumm/

Link to Instagram:

https://www.instagram.com/musicorumm/

Link to Twitter:

https://twitter.com/musicorum2017

References:

  1. Patel, A. D. (2008). Music, language, and the brain. Oxford, UK: Oxford University Press.
  2. Larryjordan.com. (2017). Color Correction: Make People Look Normal | Larry Jordan. [online] Available at: https://larryjordan.com/articles/color-correction-make-people-look-normal/ [Accessed 31 May 2017].
  3. Noamkroll.com. (2017). The Best Order Of Operations For Color Grading & Why It Makes All The Difference. [online] Available at: http://noamkroll.com/the-best-order-of-operations-for-color-grading-why-it-makes-all-the-difference/ [Accessed 31 May 2017].

 

 

CROSS-MEDIA = One story, many channels.

The expression “Cross-Media” is frequently clarified as something that incorporates the dispersion of substance (e.g. music, pictures, video, and so on.) among various media. One every now and again utilised mix is TV, daily papers/magazines cell phones and the Internet. (Cambridge.org 2017)

Crossmedia is normally observed as the utilisation of customary media along each other in a creative way. In any case, the term can be utilised as a part of an assortment of ways; cross-average ideas are not just shaped utilising a business reason (counting showcasing efforts and broadcasting courses of action) additionally rely on upon the individual existences of customers. In the present media scene, purchasers control the utilisation of media; they choose when and where they wish to get to particular media and substance. The cross-media division itself characterises the term as takes after:

“The crosswise over media-part gives sight and sound items and administrations by utilising radio, TV, the Internet, cell phones, print and occasions all the while along each other.”

This suggests the collaboration amongst organisations and authorities is a piece of the idea of cross-media also.

Technology vs. Communicative Goal:

In a few parts, cross-media is related to advancement and strategy. Distributors, for instance, utilise the word cross media for database distributing; articles, intended for magazines, appropriated among other media like CD or e-paper. This procedure of disseminating a similar substance through various channels is likewise called multi-directing.

The present propensity among creation organisations and broadcasting companies, be that as it may, is to some degree diverse. More substance is created to start with, and changed a while later, to suit diverse media. Cases of this are podcasts and vodcasts. This substance can be downloaded to, for instance, an iPod, and saw or tuned in at any coveted time. Clients can rate the substance, and extra related things can be prescribed to them by different clients.

This last case demonstrates that a cross-media idea does not need to be connected to a specialised idea. It demonstrates that cross-media can be utilised as an instrument to accomplish an informative objective (For this situation giving a supposition about a podcast). As it were, the term cross-media is utilised to infer the open objective of an idea.

Narrating

Another meaning of cross-media is given by Crossmedia-master Monique de Haas:

“Crossmedia is a specialised device including a story that urges you to change starting with one medium then onto the next, and back.”

The outcome has enhanced the idea in two courses: from one perspective, the profundity of the story expands (which prompts more advantages for the client), while despite what might be expected, the shot of making a traverse to another medium is expanded because of the intriguing story.

Another essential advantage of a decent story is the developing plausibility of useful informal promoting (buzz); along these lines, the speculation of a decent showcasing story can bring about a large measure of benefits, inside a brief time-traverse.

Advertising

Cross average advertising includes the utilisation of various media, in light of their particular qualities. The principle reason for this blend is to build the area of a battle. As such: the media mix needs to serve the crusade idea, so as to boost effect on the objective gathering.

The utilisation of various media does not actually prompt a cross-average idea. In any case, if the distinctive media are utilised as a part of such a path, to the point that their qualities are utilised without limitations, and the likelihood of support for the objective gathering is available, one could call it a cross-average idea.

The cross-average appropriation of substance is a productive approach to building mark mindfulness. Mark mindfulness is utilised to strengthen the client encounter, for example by putting the item into various settings. A decent case of this is a case of LEGO joined to an arrangement of batteries. A site page on the bundle urges customers to visit the site and purchase more LEGO.

References:

  1. Dictionary, c. (2017). cross-media Meaning in the Cambridge English Dictionary. [online] Dictionary.cambridge.org. Available at: http://dictionary.cambridge.org/dictionary/english/cross-media [Accessed 26 May 2017].

  2. Gutenberg, P. (2017). | Project Gutenberg Self-Publishing – eBooks | Read eBooks online. [online] Self.gutenberg.org. Available at: http://self.gutenberg.org/articles/eng/Cross-media_marketing [Accessed 27 May 2017].

  3. Press.etc.cmu.edu. (2017). Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences | ETC Press. [online] Available at: http://press.etc.cmu.edu/content/cross-media-communications-br-introduction-art-creating-integrated-media-experiences [Accessed 27 May 2017].

  4. Transmedia Journalism. (2014). Multimedia, Crossmedia, Transmedia… What’s in a name?. [online] Available at https://transmediajournalism.org/2014/04/21/multimedia-crossmedia-transmedia-whats-in-a-name/ [Accessed 28 May 2017].

  5. Smallbusiness.chron.com. (2017). What Is Cross-Media Advertising?. [online] Available at: http://smallbusiness.chron.com/crossmedia-advertising-22546.html [Accessed 28 May 2017].

MOTION CAPTURE SENSOR SYSTEMS

Motion Capture is also known as Motion Tracking, or Mocap for short is 3D Animation. Motion Capture is a process in which recordings of human movement are translated into a digital code by filming sensors or every pivot point on characters body. One the video is captured it is then translated onto a 3D Model. (Oxford Dictionary, 2017)

Motion Capture technology has developed significantly since 1970. Performance capture is the term referred to when Motion tracking animates small features like figures, expressions and facial gestures. To portray, all this features more sensors hast to be used, and this makes motion capture process time-consuming. For example, the movie “Avatar” took 15 years to create. The whole purpose of this film was to record the performance of the characters and translate it into digital form.

avatar_mocap_1.png

avatar_mocap1.png

making-of-avatar-14-640x360

Here I am embedding a behind the scene video of the famous movie “Avatar”, which I found while researching Motion Capture.

Mechanical Motion Capture:

product_mocaptrack_animazoo_gypsy5_2.jpg

This Motion Capture is a process by which the actors wear structured skeleton suit called as an exoskeleton capture system to track human joints and angles. This capturing system is the popular type of Performance capture and this because of the lowest price and availability in the field.

Electromagnetic Motion Capture:

gollum.gif

This is the most specific type of the movement capture system relying on transmitters and receivers to track the body movement. An actor would wear a suit with several magnetic receivers in which transmitters would monitor and calculate body movements.  The 20th-century Fox movie ‘The Lord of Rings’  used this technology for one of the lead roles of the creature “Gollum”.

Optical Motion Capture:

lo_lorna_mocap.jpg

Optical Motion Capture system requires actors to wear reflective sensors over a tight Motion capture suit or their own clothes if they wish. The actor is asked to act while several cameras track the reflective pads. When cameras have the desired number of footage, it is then shared each other and translated to digital form.

History:

The system for capturing motion was first developed in the late 70’s, however, it was not recognised as a revolutionary animation technique till mid 80’s when it was eventually used for entertainment purpose. Inspired by Rotoscoping or Rotoscopy an ancient time-consuming technique was developed from early 90’s in which the animator will trace the movement frame by frame. Motion capturing technique was originally tested by the air force to track head movements of the fighter pilots by electromagnetic motion capture.

Below is the typical Rotoscope invented by Max and Dave Fleischer animators from 90’s who used rotoscoping infamous cartoons such as Betty Boop and Gullivers Travels.

rotoscope

 Where is Performance capture or Motion Capture used?

Nowadays motion capture serves a broad range of purposes like pilot’s head movement tracking in the military, tracking of athletes in sports, determining injuries and how to treat them in medical applications, building human-like characters in animation, cartoon, games and films for entertainment and advertisement purpose.

For example, motion capture is used by worldwide car manufacturer Ford to help in developing a better product. Ford is the only company uses the same Motion capture software in its virtual engineering laps as Hollywood to create such motion pictures as Lord of Rings, Avatar and Polar Express.

“Like in Hollywood movies, Ford hooks people with sensors to monitor how they move or react when they are interacting with the machines,” said Gary Strumolo, manager, Ford research and engineering. “Once we capture the motion, we create virtual human models that can use to run hundreds of tests that helps in understanding how people of all sizes and shapes interact with all vehicle designs. This is an efficient way of tomorrow’s engineering vehicles.” (Company, F 2017).

References:

  1. Company, F. (2017). Ford Uses Hollywood Motion-Capture Software Behind ‘Avatar’ to Improve Vehicle Designs. [online] Prnewswire.com. Available at: http://www.prnewswire.com/news-releases/ford-uses-hollywood-motion-capture-software-behind-avatar-to-improve-vehicle-designs-79912032.html [Accessed 11 May 2017].

  2. AZoSensors.com. (2012). Motion Capture Sensor Systems. [online] Available at: http://www.azosensors.com/article.aspx?ArticleID=43 [Accessed 11 May 2017].

  3. The Hollywood Reporter. (2017). ‘Avatar’ house is motion-capture Giant. [online] Available at: http://www.hollywoodreporter.com/news/avatar-house-is-motion-capture-86549 [Accessed 11 May 2017].

  4. Coldewey, D. (2014). Interview: Reuben Langdon, motion capture artist for Avatar. [online] TechCrunch. Available at: https://techcrunch.com/2009/06/23/interview-reuben-langdon-motion-capture-artist-for-avatar/ [Accessed 12 May 2017].

  5. Hand, R. and Hand, R. (2009). The Art of Motion Capture in Avatar |. [online] VizWorld.com. Available at: https://vizworld.com/2009/12/art-motion-capture-avatar/ [Accessed 12 May 2017].

  6. Sagar Lonkar. (2014). Types Of Motion Capture. [online] Available at: https://sagarlonkar.com/about-2/motion-capture/types-of-motion-capture/ [Accessed 12 May 2017].

  7. Ranga (2013). Motion capture technology. [online] Slideshare.net. Available at: https://www.slideshare.net/anveshranga/motion-capture-technology-15980853 [Accessed 11 May 2017].

MUST HAVES FOR A SUCCESSFUL MOBILE APPLICATION

 

The development of a successful application begins with a solid foundation of planning. In 2016 the App Store made a shattering record and didn’t show any sign of slowing down soon.

The total number of Mobile application downloaded worldwide:

BlogPhoto-WhyAppsFail2Source: Statista

Mobile applications are progressively becoming the go-to resource for communication technology, shopping, productivity, entertainment and lot more.  In turn, the time users spend in applications has exploded over the recent years. There is continuous growth in the number of companies that are adopting the mobile-first attitude and realising that mobile is no longer an optional asset, rather an inevitability. However, with lots of selection in application market, customers aren’t expected to give an application a second chance when they lost interest in it. In fact, around 35% of mobile applications engagements less than a minute, suggesting users do not take long to find a mobile application that delivers them with more worth. (Marketwatch.com, 2017)

Must haves for a mobile application:

  1. Research Market and Target audience:

At present, there are 2.2 million mobile applications available in the App Store, and there’s plenty of choice for smartphone users, so we need to make sure that users want or need our app. The final decision to launch a product in the market should be research driven. Once the target segment is chosen, we need to examine the users in greater detail, i.e., we need to understand why our target audience will want our product or service. Most of the users searching for a solution that would solve a problem they are undergoing in life, whether that is faulty mobile checkout or troublesomeness in personal banking experience. This kind of problem points motivates the users to find a solution which would resolve this issue. Identifying the user’s problem points is the most significant step during product discovery, else we would end up wasting money and time developing an app.

The applications can be validated in many ways such as user acceptance testing, soft launching or focus groups. Putting our applications through one of the tests will demonstrate precisely how our product will perform.

  1. Marketing Strategies and User Acquisition Plan:

Many developers often underestimate the time, resources and efforts needed for an application awareness and achievement both before and after introduction the application. Our user acquisition is going to vary based on the nature of our application, target audience and many other aspects. Certain areas we need to consider while creating a customer acquisition and marketing strategy include early outreach, teasers, early access offers, collaterals, beta list, app store optimisation and discovery., The user acquisition involves ongoing marketing efforts, like appealing users for any other business, does.

  1. All-in-one User Experience:

Even though there are lots of components involved in developing an app with seamless user experience, basest level our need is to be intuitive. If an app user is struggling to do basic functions on our app and could not able to figure out main functionalities easily, the outcome is destitute usability. For instance, app performances issues like lagging or slow, long load times, lengthy registration processes and features that are difficult to access are some examples of poor user experience.

  1. Proper Testing:

Testing is the most critical step in an app development. It’s estimated that the user finds 44% of the defects, 24% from feedback and other 20% from reviews in the app store. (perfectmobile.com, 2017) Everytime application crashes or lags, all other mobile applications metrics will be affected as a result. Because of this, it’s very significant to track front end and back end functionality to get an understanding of how good our app is functioning.

References:

  1. PremiumPremium statistics Industry-specific and extensively researched technical data (partially from exclusive partnerships). A paid subscription is required for full access. Read moreNumber of mobile app downloads worldwide in 2016, r. (2017). Annual number of mobile app downloads worldwide by region 2021 | Statistic. [online] Statista. Available at: https://www.statista.com/statistics/266488/forecast-of-mobile-app-downloads/ [Accessed 1 May 2017].
  2. MarketWatch. (2017). One-Third of Mobile App Engagements Last Less Than One Minute. [online] Available at: http://www.marketwatch.com/story/one-third-of-mobile-app-engagements-last-less-than-one-minute-2014-07-17 [Accessed 4 May 2017].
  3. Mobile, C. (2017). App Store Submission & Optimization Guide. [online] Info.clearbridgemobile.com. Available at: http://info.clearbridgemobile.com/app-store-submission-optimization-guide [Accessed 4 May 2017].
  4. App Annie Content. (2017). App Monetization: Store, Ads to Deliver $189B by 2020. [online] Available at: https://www.appannie.com/en/insights/market-data/app-monetization-report-2016/ [Accessed 1 May 2017].
  5. Clearbridge Mobile. (2016). The Step-By-Step Guide To Product Discovery | Clearbridge Mobile App Development Company. [online] Available at: https://clearbridgemobile.com/the-step-by-step-guide-to-product-discovery/ [Accessed 2 May 2017].
  6. Perfecto Mobile Helps You Perfect the Digital Experiences that Define Your Brand. (2015). Failure to Launch. [online] Available at: https://www.perfectomobile.com/why-apps-fail-survey [Accessed 4 May 2017].
  7. Foreman, R. (2017). Mobile Application Development Blog By Apptology |. [online] Apptology.com. Available at: http://apptology.com/blog/ [Accessed 4 May 2017].
  8. Clearbridge Mobile. (2016). 4 Strategies For Product Validation | Clearbridge Mobile. [online] Available at: https://clearbridgemobile.com/4-strategies-for-product-validation/ [Accessed 4 May 2017].

EVERYTHING IS HYPER-CONNECTED IN THE INTERNET OF THINGS

Mobile devices have enabled more and more people to be online all the time. We superficially love the Internet, and in that love, some have deep wish to be connected consistently 24/7/356 days a year. The part of technology loosely called IOT (Internet Of Things) has become part of our culture which enables primary objects to be connected to the net, using sensors, beacons and controllers.

Once CEO and founder of Belkin said, “The world is made up of trillions of things, jet engines, exercise equipment, cars, planes, trains, computer, the items on my desk, And then there’s the Internet. All this category is about all things and the Internet, as we know it, coming togeather. Anything that I can do over the Internet blended with my stuff.”

The picture shows the density of devices connected to the Internet,  the red dot indicating a higher density and blue showing less density.

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Twitter: @achillean John Matherly (Founder of Shodan, Internet Cartographer), 2014.

While there is a typical human obsession over the size and scale of the IOT, Gartner says 26 billion connected devices by 2020, Morgan Stanley says 50 billion, Cisco says 75 billion, the focus should not be on the things or the Internet, but on the Data that is going to be generated. This generated data would be the unlocking key to some benefits, and how we act on that information. Over many years, there has been no shortage of publicity about the IOT. Connected devices are the hot topic of discussion in the news, in publication, at seminars, and at conferences. All these kind of devices like, activity monitors and door security to beacons and RFID that tracks items as they pass through the supply chain are developing as the new normal.

It is easy to focus on the IOT as an entity mainly, but, reality is nothing more than a wrapper for all of today’s Information Technology. The most common denominator is that in an internet connected world everything eventually gets connected. Next, it is going to be drones, 3D printing and robots that behave in a far more classy and humanly manner.  All this kind of development will generate data volumes that make a day’s repositories look downright quaint. Tony Fronns, vice president of digital advisory services at Capgemini Consulting said, “Everyone and everything becomes a data point. Context is everything.

Now let’s discuss deeper connected territories. Our utility companies could be made aware of our situation and through our patient wristband and interface to our smart-home, adjust our electricity, gas and water supply plan in line with our limited mobility. Smart gadgets, smart thermostat, smart appliances all can switch off and on and learn our pattern as we recover. Our band could switch on the television for instance if we take a snooze on the couch by monitoring our inactivity.  Our house and smart possessions will be collectively more intelligent by 2020. However, the experience would become hyper-personalized.

To conclude, everything is connected. Hyper-connected in fact. As Leonardo da Vinci said, “Realise that everything connects to everything else.”

References:

  1. Forbes.com. (2017). Forbes Welcome. [online] Available at: https://www.forbes.com/sites/lorikozlowski/2014/04/23/everything-is-connected-what-the-internet-of-things-means-now/#377a8a8325a1 [Accessed 27 April 2017].
  2. Dhrinternational.com. (2017). The Internet of Things: Everything is Connected… Or Soon Will Be | DHR International. [online] Available at: http://www.dhrinternational.com/insights/internet-things-everything-connected-or-soon-will-be/ [Accessed 27 April 2017].
  3. Cioinsight.com. (2017). How the Internet of Things Will Connect All Things. [online] Available at: http://www.cioinsight.com/blogs/how-the-internet-of-things-will-connect-all-things.html [Accessed 28 April 2017].
  4. Cioinsight.com. (2017). Why a Clear, Comprehensive Cloud Strategy Is Vital. [online] Available at: http://www.cioinsight.com/it-strategy/cloud-virtualization/why-a-clear-comprehensive-cloud-strategy-is-vital.html [Accessed 29 April 2017].
  5. Cioinsight.com. (2017). Machine Learning Audits in the ‘Big Data Age’. [online] Available at: http://www.cioinsight.com/it-management/innovation/machine-learning-audits-in-the-big-data-age.html [Accessed 30 April 2017].
  6. Peterson, A. and Peterson, A. (2017). Everything connected to the Internet, in one map. [online] Washington Post. Available at: https://www.washingtonpost.com/news/the-switch/wp/2014/08/29/everything-connected-to-the-internet-in-one-map/?utm_term=.46e9244dba85 [Accessed 1 May 2017].
  7. Time.com. (2017). Everything will be connected to the Internet. [online] Available at: http://time.com/money/2793791/everything-will-be-connected-to-the-internet/ [Accessed 1 May 2017].